A History of the First Century

Discussion in 'Roleplay' started by Jane, Apr 3, 2020.

  1. Jane

    Jane Member

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    Hello, peoples of Indigon. I'm here to write a history of Indigon's 1st century, which includes everything from year 1 DA (Duni Adashgath, meaning Years of This World) to 99 DA. This should be a quick overview of political, social, and cultural history of that century.

    A History of the First Century
    Years 1-99 DA
    Written by Janeva Diothon
    It is Year 1, which is given the special name Minadun, the First Year. The material world is created by Carthan and Paloman, the gods of the Sun and Moon, respectively. Plants and animals begin to roam the world, most notably the Children of Vavashi, the Ancients. These creatures were powerful not only because they descended from the Ancients, but also because they inherited the powers of their parents, called bending. Then, Carthan and Paloman created a new species, Indi, or humans, so someone would appreciate the work Minagoni (the First Gods, the category that includes Carthan and Paloman) did for Indigon, the name of the world.

    The first humans (Mina'indi), those Indi who knew no parents but the Sun and Moon, awoke on Cindo Sirian, the Island of Beginnings, in the middle of the Great Sea. For a few generations, they stayed on this island and dared not venture from it, for the lands beyond were said to be the dominions of the Vavashi's Children, fearful beasts like giant evil moles called Olomi, hungry dragons called Juni, and giant flesh-eating bison called Phazi. In this span of time, the Mina'indi began speaking an early version of modern Astellan (the Common Tongue of Indigon), called Proto-Astellan, and wrote about these creatures in their spare time. We now understand that their perceptions of the Children of Vavashi were erroneous, except only partially for their understanding of Juni, the Dragons.

    Circa 43 DA, a large group of Mina'indi left Cindo Sirian to venture south. They soon found a land replete with sand, where they founded a new settlement called Loth Zaxagom, named after their leader, Zaxagh. The city prospered under Zaxagh, who began calling himself Despot of Zaxagom, basically an absolute monarch. The world had no power structures like monarchy before that; Cindo Sirian was governed by disparate clans descended from a common ancestor.

    Zaxagh and his followers soon made two realizations. The first was that the desert was an inhospitable place to live because of the shortage of animals to hunt and the lack of arable land for agriculture. The second was that the stories people had been telling on Cindo Sirian about the ferocious beasts roaming the lands beyond the sea were mostly false. This led to a widespread movement to lose faith in the religion of the Siriai (the inhabitants of Cindo Sirian after Zaxagh's followers departed), called The First Gods and the Ancients, and find faith somewhere else. They founded a new polytheistic religion that looked to aspects of nature for guidance and personified symbols of the desert. The religion is called the Pantheon of Ikwe by modern historians because the chief deity of their faith was named Ikwe, who was the god of the Sun. The Zaxagomai (inhabitants of Zaxagom) branched out over the course of the century and founded new towns in more hospitable areas, taking their new religion with them.

    It turns out the Children of Vavashi usually posed no threat to Indi: the Olomi and Phazi were herbivores, and the Juni only ate humans if they had nothing else to eat. There was a great deal of peace between these creatures for some time, and the Children even taught the Zaxagomai how to bend. The majority of the Zaxagomai learned firebending from the Juni because they saw dragons as the most powerful of the Children. Others felt stronger affinities for the others, and others who did not feel affinities for any of the Children sought another path, which they discovered with the help of Paloman and Esman, the Vavash (Ancient) of the sea. These Indi became waterbenders.

    Overseas communication became more possible around this time, only about a decade after the followers of Zaxagh departed Cindo Sirian. Soon all the Siriai learned to bend, and upon hearing that the lands beyond the crowded Island of Beginnings were much safer than previously thought, many clans did as Zaxagh did not long before and departed. Without the Zaxagomai, the Siriai had created a distinct culture of their own and retained their old religion. When many of the largest clans left for the shores beyond, they brought feudalism with them, a system they had recent developed and prospered under.

    The clan Porthoi traveled north and stumbled upon a headland in the northern Great Sea that they saw fit to make their home. The only problem was that it was a land heavily populated with Juni, but when the Porthoi made first contact with them, the Juni were willing to cooperate. The leader of the Porthoi, Portho, befriended the largest dragon alive, Valorius the Behemoth, and founded Ventor Juniroth, the Dragonhead Dominion. He founded House Porthona, a dynasty still around today, and its seat of power Loth Porthon. For many years, the Dominus of Dragonhead rode Valorius the Behemoth, as Juni far outlived humans, and while many of the other realms were hunting dragons for fame, the Dragonhead Dominion served as a place where dragons could not be harmed.

    The clan Raveni traveled northeast and founded the city of Loth Ravenal. The clan leader, Raven, who began calling himself the Steward of Ravenal, was an avatar, someone who had the power to wield all four elements, while many could only wield one. He married and procreated with another avatar in order to ensure their bloodline remained strong. This began a long practice in House Ravenal (as their descendants would begin to be known) of reproducing with other avatars, which were very rare and were usually siblings of the only other avatars around.

    The clans Lailoi and Lavinsi always got along, so they made the journey across the Great Sea together, ending up in a region they called Sernian east of the sea. The Lavinsi claimed the grasslands of Sernian where they could work as farmers, and the Lailoi claimed the beautiful flower forests of Sernian, for they could use many of the flowers in alchemy. They founded the kingdoms and royal houses of Lailo and Lavinsic, which ruled Sernian for centuries.

    As population boomed all over the world, Indi from every realm expanded the borders of their respective countries, and some migrated to very distant areas, creating distinct cultures. The people of Zaxagom are called Peoples of the Red Lands by modern historians, and the Siriai who migrated off Cindo Sirian became known as Basin Peoples.

    This period of migration came at a great cost to the Children of Vavashi, many of whom were hunted by Indi, both sedentary and nomadic, for several reasons: fame, food, and retribution seem to be the main causes. The next century would see an attempt to put an end to this slaughter by the new nation the Great Sea Realm, probably the first global superpower...

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    Thanks for reading. Hope you enjoyed whatever this was. The 1st century isn't very eventful, so I'm sorry you had to suffer through, but the 2nd century is a little better. The 3rd century, of course, is so exciting because there's a surprising surplus of carnage and destruction that I'm going to have so much fun covering. I might have to split that one up into a few parts, either chronologically or by region.
     
    Last edited: Apr 3, 2020
  2. Jane

    Jane Member

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    Even though plants do not usually "roam the world", I'm keeping this because I think it's hilarious.
     

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